Jonathan Poritsky

Review: Beowulf

Don’t be an idiot. Go see Beowulf. See it on the biggest flip­pin’ 3D screen you can find. For those of you for­tu­nate enough to live in the cen­ter of the uni­verse, that means the Lowes IMAX at 68th and Broadway.

You have to see this move in the the­ater. It’s that simple.

Robert Zemeckis, a grad­u­ate of the Steven Spielberg School of Showmanship, has put together a rather entic­ing rea­son NOT to wait for the DVD. In the end, that’s all that this film amounts to, but still, that’s quite a feat. It has the thrills for both the action/fantasy fan and the cinéaste try­ing to fol­low mod­ern pro­gres­sions in film­mak­ing. This is the film of the future, but we’re not quite there yet. The tech­nol­ogy is in its infancy, and it is excit­ing to see the pos­si­bil­i­ties of it, even if the intended effect falls flat on its face right now.

As for story, writ­ers Roger Avary and Neil Gaiman have put together a solid, if fool­ish, script. They’re a good match: Mr. Gaiman being a mod­ern rep­re­sen­ta­tive of fan­tasy intel­lec­tu­al­ism, him­self turn­ing into the 21st Century J.R.R. Tolkien; and Mr. Avary hav­ing become Hollywood’s goto man for pulpy comic-booky sto­ries, specif­i­cally in the realm of video game adap­ta­tions. The nar­ra­tive is tight enough, and the tone matches with car­toon­ish form of the film rather nicely. In another director’s hands, per­haps pure gold could have been spun out.

As for the motion cap­ture work, it’s good. It’s really really good. But still, what’s the point? The char­ac­ters look extremely real some­times, and other times they look hilar­i­ously fake. Some scenes obvi­ously spent more time in the oven than oth­ers, and those scenes proved to me that this is a viable way to make films. In the end, how­ever, it’s not exactly as fit­ting as say Toy Story, whose story matched the tech­no­log­i­cal lim­i­ta­tions of its day. It’s unfor­tu­nate that Mr. Zemeckis, whose back­ground includes a num­ber of films that pushed the efforts of spe­cial effects artists along (Back to the Future, Forrest Gump, The Polar Express) has drunk the mo-cap kool-aid, but he is yet to prove that it’s a worth­while way of mak­ing movies. He’s stuck in his ways of mak­ing films with a cam­era, it’s not at the point where he can yet break away and really push this as a new tool rather than a flashy idea.

The 3D suf­fers from the prob­lem. It is an extremely con­fus­ing way of mak­ing films, and while they def­i­nitely pulled out many stops in try­ing to poke the audi­ences’ eyes out very lit­tle in the film really feels any dif­fer­ent from a 2D film. They’re using the same kinds of “lenses” as nor­mal cam­era, which is extremely jar­ring on tele­photo shots. Ultimately, 3D feels as though it should always use either a 35mm or 50mm lens, which are close enough to the human eye to really bring us into the space. On a beastly IMAX screen it feels like you are in the same room as these peo­ple, but it hurts when some thing are in focus and oth­ers are not. The 3D rack focus is incred­i­bly awk­ward, as is the push-pull shot (which hap­pens once).

Here, Zemeckis plays the part of a modern-day Johnnes Gutenberg, whose print­ing press gained him a spot in his­tory, though of course he was no author. The direc­tor is tire­lessly push­ing this tech­nol­ogy for­ward, even in projects that are a bit dis­ap­point­ing. But good for him. Beowulf had a boffo open­ing week­end, and it opened on more dig­i­tal 3D screens than any film ever. The result will even­tu­ally be more 3D screens, more 3D films, and a real mar­ket for excit­ing work that forces peo­ple into the the­aters in even higher num­bers than we’ve been seeing.

Like I said, just go and see it. But if you’re like me, it’s just going to want to hop in a De Lorean and zip up to May 22, 2009, when James Cameron’s live-action dig­i­tal 3D spec­ta­cle Avatar pre­mieres with 1.21 gigawatts of awe­some. See you there.

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